||There's a route choice here. Anyone think of hopping down to the road and going round to the bottom of the zig-zag?
||Trade 3 contours of climb for a bit of extra distance. Could be worth it.
||AP the patch of trees
||Careful, there are other similar patches of trees.
||AP the small building (toilets)
||Small knolls and depressions are among the hardest to find, don't try directly. Use an Attack Point.
||AP the steps in the middle of the grass
||Quite odd, think they used to be something to do with a flying fox. Without that, the cliff on the other side of the stream is a good giveaway. You can "visit" an AP with your eyes.
||AP the road end
||AP the west end of the fenced off bush.
||Or you could follow the path (not necessarily with your feet, use your eyes)
||AP the path end
||Or you could hug the edge of the grass open
||AP the "X" in the open land BEFORE the one you want.
||Route choice out of #8, and several choices into #9.
||Easy short cut back onto the road via the stream-bed. Could approach 9 along the white strip (almost a track) or the path to the toilet. But note that the final approach to the control from the south has green stripes - there's a bit of blackberry there. Could be worth going past and coming in from the north.
||Route choice - trade off distance vs wet feet, heh heh.
||One of those small patches of trees, and a table (the special OHV arrow symbol) show where there's a gap in the vegetation on the other side.
||Interesting what you can do with a small area. And we've got more up our sleeves for Chapter Three!
Thanks to Phil Kendon for collecting controls from Foot D. And to Michael Wood for planning the courses.