Lessons from Orienteering

The Sprint Adventure Race

Orienteering Hutt Valley, 17 June 18

Well done to all participants in Sunday's Mini Adventure Race. Of course we didn't measure the biking, and can't tell that everyone went within 1m of the ribbons and flags, but there were some brilliant performances. The fastest team has done the Godzone AR by the way!

There were also some heart-warming stories from teams in it for learning, eg parent taking out a young son/daughter, or school orienteer introducing a parent to navigation!

And congrats to the non-orienteers for coping with the funny map colours. And with the degree of detail. The bike map was 10X the scale of a topographical map, and the foot maps even bigger. Don't expect to have all those patches of trees and every little track in other adventure races.

At the same time, this miniaturisation lets you do more in a short time. A big adventure race can last up to 2 weeks. If you can save 32 seconds out of 2 hours, that's like an hour and a half out of 2 weeks. So think about where you could have saved half a minute. Here are some things that I thought of while collecting the bike controls. They are under two headings:

Attack Point. To find a needle in a haystack, first find the haystack.

Route Choices I would have considered. Seal vs gravel path vs grass which could be very soft. In a big adventure race it could be track vs farmland vs native bush.

Here are my Thoughts from the Bike Course.

The foot courses were much more intense, many of the legs demand continuous contact, (although attack points can often be used to simplify complexity). We don't try to define a single AP but do comment on some of the routes. We won't have thought of all possible routes:-))

In case your maps got all muddy, here are the links again:

This page was written by and updated on 12 June 18.
He would be delighted to hear from you, and to discuss the navigation options.